* Death Coil damage has been reduced by roughly 10%.
* Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
* Necrotic Strike's absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
* The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
* Talent Specializations
o Blood
+ Bone Shield now has 4 charges, up from 3.
+ Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
+ Heart Strike now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
+ Improved Death Strike now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.
+ If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
+ Scarlet Fever now applies via Blood Plague, rather than Blood Boil.
+ Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
o Frost
+ Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.
+ Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
+ Hungering Cold now has a PvP duration of 8 seconds.
+ Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
o Unholy
+ Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
+ Dark Transformation now increases pet damage by 80%, down from 100%.
+ Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
+ Desecration is now also triggered by Necrotic Strike.
+ The ratio of runic power return from Magic Suppression has been reduced by roughly one third.
+ Rage of Rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.
+ Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
+ Shadow Infusion now increases pet damage by 8% per stack, down from 10%.
+ Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
+ Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
+ Virulence has been redesigned. It now grants 10/20/30% additional disease damage.
* Glyphs
o Glyph of Dark Succor (new glyph) raises the minimum healing done by Death Strike from 7% to 15% of maximum health, but only while in Unholy or Frost Presence.
o Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.
* Runeforging
o Swordbreaking and Swordshattering now reduce disarm duration by 60%, up from 50%.
* Death Knight Bug Fixes
o Blood of the North is no longer incorrectly increasing Blood Strike damage by 10%.
o The tooltip for Blood Presence was giving an incorrect value and has been corrected.
o The amount of bonus damage Blood Strike was receiving per disease was inconsistent with its tooltip and has been amended.
o Crimson Scourge will no longer proc if Blood Plague is not present on the target.
o Death Grip has a minimum range requirement of 8 yards against players, but this was not stated in the tooltip. The tooltip has been updated.
o Desecration should stay in place while on the Alliance Gunship in Deepholm.
o When a character is raised as a ghoul with Raise Ally, there is no longer a considerable pause after losing control of the ghoul before being returned to the corpse or graveyard.
o The Scourge Strike tooltip is now correctly augmented by Rage of Rivendare.
o The shadow portion of Scourge Strike was receiving more than 10% increased damage from Frost Presence and has been corrected.
o The shadow portion of Scourge Strike no longer incorrectly still receives a 13% spell damage increase from Earth and Moon.
o Glyph Fixes
+ The Chains of Ice tooltip is now correctly augmented by Glyph of Chains of Ice.
+ Glyph of Raise Ally now correctly affects the risen ally's health.
+ The Vampiric Blood tooltip became awkwardly worded after applying Glyph of Vampiric Blood. We made the words less awkward.