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Posts : 14
Join date : 2011-01-12
Location : Plymouth UK

PostSubject: Re: New Patch Notes   Wed Feb 09, 2011 3:46 pm

* The duration of Levitate has been increased to 10 minutes, up from 2.
* The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
* The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
* The mana cost of Renew has been reduced by 24%.
* The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
* Mind Blast now does 18% more damage than Mind Spike.
* Mind Control now has a PvP duration of 8 seconds.
* Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
* Prayer of Healing effectiveness has been reduced by 15%.
* Talent Specializations

o Discipline
+ Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
+ Grace is no longer limited to one target at a time.
+ Focused Will now procs when the priest is critically hit, in addition to its current effect.
+ Pain Suppression is no longer dispellable.
+ Penance mana cost has been increased by 7%, but healing has been increased by 20%.
+ Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.

o Holy
+ Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
+ Chakra
# Chakra states now last 1 minute, up from 30 seconds.
# Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
# Binding Heal, Flash Heal, and Greater Heal can now trigger Chakra: Serenity.
# Mind Spike can now trigger Chakra: Chastise.
+ Circle of Healing effectiveness has been increased by 30%.
+ Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
+ Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
+ Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
+ Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
+ Lightwell's health has been increased by 50% (for PvP purposes).
+ Serendipity now has Spell Alert and Floating Combat Text feedback support.
+ Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.

o Shadow
+ Shadow Orbs benefit from mastery has been increased by approximately 16%.
+ Vampiric Embrace now lasts until canceled.

* Glyphs
o Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
o Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
o Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
o Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

* Priest Bug Fixes
o Atonement now has the correct healing range listed in the tooltip.
o Blessed Resilience rank 1 and 2 tooltips are now consistent with the amount of increased healing.
o Dispersion should no longer allow priests to become permanently invisible when mounting.
o Dispersion correctly reduces the damage dealt by Deep Wounds and Piercing Shots.
o Focused Will rank 1 and 2 tooltips are now consistent with the amount of damage reduced.
o Heal, Flash Heal, Greater Heal, and Binding Heal effects are now consistent with their tooltips.
o Holy Concentration now has correct percentages listed in the tooltip.
o Holy Word: Serenity now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.
o Inner Fire no longer consumes mana after learning Inner Sanctum.
o Inner Will now correctly reduces the mana cost of Power Word: Barrier.
o Lightwell healing now matches its tooltip description.
o Undead and blood elf priests are no longer gaining aggro from friendly guards when casting Mind Control on enemy NPCs.
o Unnecessary string errors should no longer occur when casting Power Word: Barrier.
o Prayer of Mending will now properly return an error when cast on a target with a more powerful Prayer of Mending active.
o Rapture's tooltip now has the correct percentages listed.
o Shadow Orbs' tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.
o Sin and Punishment will no longer fear players that are not flagged for PvP.
o Surge of Light is no longer consumed without benefit if it triggers while a Flash Heal is being cast.

o Glyph Fixes
+ Critical heals from Glyph of Dispel Magic properly proc Divine Aegis.

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Lorilath



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Join date : 2011-01-22
Location : Sweden

PostSubject: Re: New Patch Notes   Fri Mar 11, 2011 8:20 pm

Updated patch notes as of 4.1:

Holy:
*Inner Will and Inner Fire now last until cancelled, which really makes absolutely no change whatsoever, but okay.
*Holy Word: Sanctuary now looks different.
*Surge of Light now triggers off of Binding Heal as well, so should be seeing higher uptime than it already is. Hurray!
*Dispel Magic now only removes one buff offensively, down from two. PvP nerf.
*Chakra now lasts until cancelled. Because apparently Blizzard likes to cater to people wanting a stupid stance mechanic. Expect future nerfs incoming, to "balance" this.

Shadow:
*Hymn of Hope and Divine Hymn innately have 100% spellpushback protection. Nothing like dropping shadowform to help on a recovery and losing half your spell.
*Dispel Magic no longer dispels friendly targets, only yourself and enemies. It also only removes one effect from an enemy target, down from two. A pretty consequential PvP nerf.
*Mind Sear's damage has been doubled

Discipline:
*Shield's mana cost has been increased substantially, but this is already live.
*Inner Will and Inner Fire now last until cancelled, which amounts to absolutely nothing.
*Dispel Magic now only removes one buff when cast offensively, down from two.
*Shield's duration has been nerfed to 15 seconds. Pre-shielding exists, but not en-masse anymore (unless you want to bring a second Discipline Priest, and overheal everything)
*Aegis' duration has been increased. These lasting a little longer should help make them more useful, despite the precarious balance of heal:shield ratio varying from fight to fight.
*Barrier (as well as other raid-wide cooldowns) had its duration changed to 3 minutes, but also its effect reduced.
*The Hymns now have 100% pushback protection.
*Holy Fire is now active on the Glyph of Divine Accuracy. It also triggers the effects of Evangelism and Atonement, and has had its damage increased to do 30% more than Smite. While this is an amazing increase, it also has the unwanted side effect of making the Glyph of Smite mandatory.
*Strength of Soul now reduces any Weakened Soul on the target, not just yours.
*The Tier 11 Set bonus no longer requires Weakened Soul to be on the target to gain your Spirit bonus.
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